Dev Log #10; Nov 20


It’s been a hectic week with playtesting and analyzing the data we’ve gathered, but here are some changes we made to the game this week:

  • Increased teleport throw speed.
  • Widened aiming angles for teleport throw.
  • Swapped teleport controls for more intuitive gameplay.
  • Enabled camera movement while aiming.
  • Implemented retention of aim direction when cancelled.

What we learned: 

Taking a closer look at our notes throughout the development of the game, we were able to identify issues that dissipated over time, while others persisted. This helped us prioritize our tasks for the final stretch of the project.

Files

Playtest Feedback Report 3.3 MB
24 days ago

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