Dev Log #4; Oct 09
Samsara » Devlog

Hello Hello!
This week, we focused on refinement of current features rather than adding new ones, but worry not; we have a new and polished level for you to explore!
Changes since last week:
- Added gravity rotation sound effect
- Gravity rotation now smoothly transitions instead of snapping
- Improved teleport controls for both mouse and controller
- You now spawn with 3 throwable teleports instead of collecting them from the map
- Added acceleration to flying
- Introduced two skyboxes, Cosmic and Purgatory
- Implemented a HUD that clearly displays the current ability and outlines the abilities for each run
- New level, which is our most polished yet!!
- Various bug fixes
Next week:
- Incorporate music assets for jumps, wall jumps, teleporting, and flying.
- Introduce our pillar assets (Prison, Tower, and Pillar), new soul collectible asset, and throwable lantern to the game
- Level models textures
- Finish working on character and tiles
- Music team shifted focus from ambience to tracks and sfx
We're excited and a bit stressed as we approach the alpha release in just two weeks! We hope you're looking forward to it as much as we are. Stay tuned!
Files
Reaper 0.3 86 MB
Oct 18, 2024
Get Samsara
Samsara
no man steps in the same river twice
Status | In development |
Authors | 107ayoo, TejasRaghuvanshi |
Genre | Platformer, Puzzle |
Tags | 3D, First-Person, Puzzle-Platformer, Singleplayer, Speedrun, Unity |
More posts
- Dev Log #11; Nov 27Nov 27, 2024
- Dev Log #10; Nov 20Nov 20, 2024
- Dev Log #9; Nov 13Nov 13, 2024
- Dev Log #8; Nov 06Nov 06, 2024
- Dev Log #7; Oct 30Oct 30, 2024
- Dev Log #6; Oct 23Oct 23, 2024
- Dev Log #5; Oct 16Oct 16, 2024
- Dev Log #3; Oct 02Oct 02, 2024
- Dev Log #2; Sep 25Sep 25, 2024
Leave a comment
Log in with itch.io to leave a comment.