Dev Log #4; Oct 09
Samsara » Devlog
Hello Hello!
This week, we focused on refinement of current features rather than adding new ones, but worry not; we have a new and polished level for you to explore!
Changes since last week:
- Added gravity rotation sound effect
- Gravity rotation now smoothly transitions instead of snapping
- Improved teleport controls for both mouse and controller
- You now spawn with 3 throwable teleports instead of collecting them from the map
- Added acceleration to flying
- Introduced two skyboxes, Cosmic and Purgatory
- Implemented a HUD that clearly displays the current ability and outlines the abilities for each run
- New level, which is our most polished yet!!
- Various bug fixes
Next week:
- Incorporate music assets for jumps, wall jumps, teleporting, and flying.
- Introduce our pillar assets (Prison, Tower, and Pillar), new soul collectible asset, and throwable lantern to the game
- Level models textures
- Finish working on character and tiles
- Music team shifted focus from ambience to tracks and sfx
We're excited and a bit stressed as we approach the alpha release in just two weeks! We hope you're looking forward to it as much as we are. Stay tuned!
Files
Reaper 0.3 86 MB
58 days ago
Get Samsara
Samsara
no man steps in the same river twice
Status | In development |
Authors | 107ayoo, TejasRaghuvanshi |
Genre | Platformer, Puzzle |
Tags | 3D, First-Person, Puzzle-Platformer, Singleplayer, Speedrun, Unity |
More posts
- Dev Log #11; Nov 2718 days ago
- Dev Log #10; Nov 2024 days ago
- Dev Log #9; Nov 1332 days ago
- Dev Log #8; Nov 0639 days ago
- Dev Log #7; Oct 3046 days ago
- Dev Log #6; Oct 2353 days ago
- Dev Log #5; Oct 1660 days ago
- Dev Log #3; Oct 0274 days ago
- Dev Log #2; Sep 2580 days ago
Leave a comment
Log in with itch.io to leave a comment.